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You don’t have to use Color Finesse… but having all kind of color correction in one effect helps a lot.Īgain some more color correction. It’s calculated based on Z-Depth map from V-Ray (you have to use render elements to output it).Īfter that I apply basic color correction. It’s created using Frischluft Lenscare plugin. I start with clean render with ExtractoR – this brings the gamma to correct level. RGB values higher than 1 or (255 in 8 bit) are possible. That gives extremely wide dynamic range and saves information that you may think is not there anymore. All renders are saved to 32bit float EXR files. General note: I always work in 32bit mode. Even greatest renders need some post processing. Ok, here is best part of creation process. Base shader in this case is VRayFastSSS2 with some basic setup and Splat map used for simulating little drops.įor rendering the images I am using famous LWF technique. The key is to make the fruit look wet, this will make it look fresh and tasty. I’ve decided to use trick used by many photographers working with food. In theory warm color feels closer to observer and cold farther. It’s good practice to play with warm/cold colors. Blueish light color is used as rim light to introduce some depth. We’ve used 3 lights with different color temperature and intensity. Modeling was done by one of our artists – Monika Olizarowicz. You start with sphere and then model rest of the tomato. That’s the first step of creation process.
Lenscare with z depth software#
Software used: 3ds Max 2012, V-Ray 2.30.01 and Adobe After Effects CS5.5 with plugins: Frischluft Lenscare, Color Finesse, ft-Vignetting, ft-Cubic Lens Distortion. I will focus mainly on rendering and post-processing. This little making of will show you the process of creation one of our last works.
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