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While those involved in the making of the game have expressed a desire to develop a sequel, these prospects have not yet been fulfilled due to the ongoing controversy between Konam and Kojima Productions. The game also received positive sales, with over 1.1 million copies sold in all three versions. resistant there was some criticism of the camera and the length of the story space. When Metal Gear Rising: Revengeance was released worldwide in February 2013, it was well received by critics and praised for its advanced cutting system, use of Metal Gear elements to complete the story, despite the game’s emphasis on action, soundtrack and his boss.
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With the involvement of PlatinumGames, significant changes have been made to the game mechanics and story, although Kojima Productions remained responsible for Raiden’s overall game plan and design. The project re-emerged in late 2011, with PlatinumGames as the new developer. However, the team struggled to develop a game based on the game of swords, so the producer in charge Hideo Kojima postponed development until a solution was found. The game was originally developed by Kojima Productions itself, who released the game in 2009 under the name Metal Gear Solid: Rising.
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Common Stealth elements in the series are also optional to reduce combat. Blade mode allows Raiden to destroy cyborgs in slow motion and steal parts stored in their bodies. In the game, players control Raiden, a cyborg replacing a private military company, Desperado Enforcement, and the game focuses on fighting enemies with swords and other weapons to perform combos and counter attacks. Released for PlayStation 3, Xbox 360 and Microsoft Windows, it is a sequel to the Metal Gear series and is set four years after Metal Gear Solid 4: Guns of the Patriots. Metal Gear Rising: Revengeance is a hack-and-slash action video game developed by PlatinumGames and published by Konami Digital Entertainment.
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